The League of Extraordinary Gentlemen (Vol IV): The Tempest
Alan Moore
Welcome to the story to end all stories. Two decades of literary League lunacy have all been building to this, the most ambitious meta-comic imaginable.
After an epic twenty-year journey through the entirety of human culture - the biggest cross-continuity 'universe' that is conceivable - Alan Moore and Kevin O'Neill conclude both their legendary League of Extraordinary Gentlemen and their equally legendary comic-book careers with the series' spectacular fourth and final volume, The Tempest. Tying up the slenderest of plot threads and allusions from the three preceding volumes, The Black Dossier, and the Nemo trilogy into a dazzling and ingenious bow, the world's most accomplished and bad-tempered artist-writer team use their most stylistically adventurous outing yet to display the glories of the medium they are leaving; to demonstrate the excitement that attracted them to the field in the first place; and to analyse, critically and entertainingly, the reasons for their departure.
Opening simultaneously in the panic-stricken headquarters of British Military Intelligence, the fabled Ayesha's lost African city of Kor and the domed citadel of 'We' on the devastated Earth of the year 2,996, the dense and yet furiously-paced narrative hurtles like an express locomotive across the fictional globe from Lincoln Island to modern America to the Blazing World; from the Jacobean antiquity of Prospero's Men to the superhero-inundated pastures of the present to the unimaginable reaches of a shimmering science-fiction future. With a cast-list that includes many of the most iconic figures from literature and pop culture, and a tempo that conveys the terrible momentum of inevitable events, this is literally and literarily the story to end all stories. Originally published as a six-issue run of unfashionable, outmoded and flimsy children's comics that would make you appear emotionally backward if you read them on the bus, this climactic magnum opus also reprints classic English super-team publication The Seven Stars from the murky black-and-white reaches of 1964. A magnificent celebration of everything comics were, are and could be, any appreciator or student of the medium would be unwise to miss The League of Extraordinary Gentlemen, Volume IV: THE TEMPEST.
Co-Published by Top Shelf Productions (US) and Knockabout (UK).
The League of Extraordinary Gentlemen (Vol IV): The Tempest
Alan Moore
Welcome to the story to end all stories. Two decades of literary League lunacy have all been building to this, the most ambitious meta-comic imaginable.
After an epic twenty-year journey through the entirety of human culture - the biggest cross-continuity 'universe' that is conceivable - Alan Moore and Kevin O'Neill conclude both their legendary League of Extraordinary Gentlemen and their equally legendary comic-book careers with the series' spectacular fourth and final volume, The Tempest. Tying up the slenderest of plot threads and allusions from the three preceding volumes, The Black Dossier, and the Nemo trilogy into a dazzling and ingenious bow, the world's most accomplished and bad-tempered artist-writer team use their most stylistically adventurous outing yet to display the glories of the medium they are leaving; to demonstrate the excitement that attracted them to the field in the first place; and to analyse, critically and entertainingly, the reasons for their departure.
Opening simultaneously in the panic-stricken headquarters of British Military Intelligence, the fabled Ayesha's lost African city of Kor and the domed citadel of 'We' on the devastated Earth of the year 2,996, the dense and yet furiously-paced narrative hurtles like an express locomotive across the fictional globe from Lincoln Island to modern America to the Blazing World; from the Jacobean antiquity of Prospero's Men to the superhero-inundated pastures of the present to the unimaginable reaches of a shimmering science-fiction future. With a cast-list that includes many of the most iconic figures from literature and pop culture, and a tempo that conveys the terrible momentum of inevitable events, this is literally and literarily the story to end all stories. Originally published as a six-issue run of unfashionable, outmoded and flimsy children's comics that would make you appear emotionally backward if you read them on the bus, this climactic magnum opus also reprints classic English super-team publication The Seven Stars from the murky black-and-white reaches of 1964. A magnificent celebration of everything comics were, are and could be, any appreciator or student of the medium would be unwise to miss The League of Extraordinary Gentlemen, Volume IV: THE TEMPEST.
Co-Published by Top Shelf Productions (US) and Knockabout (UK).
The beloved wordless fantasy graphic novel is now collected in a single epic volume! Fall in love with the wondrous world of Korgi Hollow, packed with thrills, laughs, and exquisitely illustrated animal magic.
One of the most adorable comics of our time now arrives in a bookshelf edition for all time. When day breaks in their woodland village, Ivy and her corgi pup, Sprout, have no idea that they’ll soon be swept up in an astonishing adventure! Soon they’ll journey across land, sea, and air, from past to present and beyond, to learn more about themselves, escape the forces of evil, and uncover the ancient mysteries behind their magical world. The sumptuously detailed pen-and-ink drawings of former Disney animator Christian Slade make every page a joy to behold, using the power of “silent comics” to bring every moment wordlessly to life for readers of all ages. What’s more, this deluxe softcover collection includes not only all five Korgi graphic novels but also every bonus short story previously exclusive to comic books. The result is a complete fantasy epic that is truly timeless.
The gorgeous story of two friends separated by everything in the world -- except love. Readers and animal-lovers of every age will want to relive this journey over and over again.
Katya and her Meema are spending another summer at their cottage in Alaska, when a chance accident leaves Katya face-to-face with the biggest creature she's ever seen... an enormous kodiak bear with a gentle heart and a knack for fishing. But when Katya must suddenly return home to Seattle, the two are torn apart, leaving Kodi to do whatever it takes to reunite with his fragile human friend. It's a wild journey packed with breathtaking views, brave new companions, and adventure around every turn.
What she once possessed... now threatens to possess her. This vibrant Swedish debut graphic novel is an epic quest for the things left behind, with icy-cool artwork and astonishing sci-fi settings.
What happens when our most precious belongings... no longer belong? When something we loved suddenly becomes junk, a powerful energy is unleashed. One night, ice-skating prodigy Florence Sato is overwhelmed by pressure and throws away her skates. This fateful moment accidentally summons a "junkwraith," a terrifying ghost which seeks revenge for its abandonment by attacking the memories of its former owner. Before she forgets who she is, and to find out who she really wants to be, Florence must set off (with her trusty digital assistant Frank) on a long journey into the Wastelands to put to rest the monster she created.
Johnny Boo is the best little ghost in the whole world, because he has Boo Power. This means that he can go "BOO" really loudly! His pet ghost named Squiggle has Squiggle Power, which means that he can fly and do really fast loop-the-loops. Together they have the world's greatest ghost adventures! And now, for the first time, the first five books of the full-color, all-ages hit series is collected into one handsome slipcase edition, JOHNNY BOO’S BIG BOO BOX!
From the winner of the Eisner Award for Best Publication for Early Readers! Worlds collide! The Kochalkaverse will never be the same! James Kochalka, the first Cartoonist Laureate of Vermont, has been hailed by School Library Journal for creating “Just the right blend of sarcasm, silliness, and action to appeal to both child readers and to adults reading with their kids.” Now, his two uproarious series collide, as “the best little ghost in the world” teams up with everyone's favorite robot-kitty-warrior to take on a terrifying Ice Dragon! When Johnny Boo meets Dragon Puncher, the result is an explosion of adventure and fun!
Even “the best little ghost in the world” gets bored sometimes! But in the award-winning Johnny Boo series, fun is never far away. For instance, check out this magic hammer…
Johnny Boo lets Squiggle borrow his magic hammer so Squiggle can work on a mysterious project, but that leaves Johnny Boo with nothing to do today. He has lots of great ideas about how to spend his time while he waits, but — oh NO! — ends up getting bored of each and every one of them. Not to worry, though. Joined by Squiggle, the Ice Cream Monster, and a BIG new friend, Johnny Boo will still have a hilarious adventure… and maybe even learn something about sharing! It’s the perfect book for any bored kid, from Eisner-winning cartoonist James Kochalka.
“The best little ghost in the world” continues his award-winning silliness with a wacky new adventure in a new place: SCHOOL!
Johnny Boo doesn’t know what school is, but if Squiggle is going, he wants to go too! School is where you have to wear an apple on your head so the teacher doesn’t mistake you for ice cream and eat you accidentally, right? Well, maybe if your teacher is the Ice Cream Monster.
There’s so much to learn! After exploring the mystery of “two plus two,” Johnny Boo and Squiggle try to figure out why the Mean Little Boy got bigger... and wait, how did he grow a mustache? This book is the perfect gift for someone about to enter school, someone who recently finished school, or anyone could use a sweet and silly story about being brave in new situations.
Johnny Boo and Squiggle come across a giant pencil! Is it magical? Whatever it is, when Johnny Boo draws with it, his drawings come to life. Before you know it, they're off on another adventure, filled with tigers, ice cream monsters, and truly unbelievable hairstyles. Celebrate the power of creativity–the Johnny Boo way!
When asked what adventure Johnny Boo should go on next, many readers wanted him to visit the moon. Others wanted him to ride a skateboard. Well, dreams do come true! Also introducing: moon ice cream, a new monster, and the mighty Boom Power of new friend Susie Boom!
What does Johnny Boo do when there's nothing to do? Johnny Boo Does Something! In fact, he does a LOT of things! Watch Johnny Boo have a Boring Adventure and discover Yawn Power, write an angry letter to Ice Cream Magazine, get a squiggly new hairdo, fall to the bottom of Ice Cream Hole #25, and celebrate the maybe-birthday of his pet ghost Squiggle, all adding up to the most inventive Johnny Boo book yet!
Johnny Boo and the Happy Apples (Johnny Boo Book 3)
James Kochalka
The full-color, all-ages hit series returns! In this adventure, Johnny Boo has been eating a little too much ice cream, and now his muscles have gotten all floppy and droopy. Why, they're positively floopy! Meanwhile, our friend the Ice Cream Monster has changed his gluttonous ways and now has big strong muscles, thanks to his new favorite food: apples! Terribly embarrassed by his own puny muscles, Johnny Boo sets out on a quest to find some happy apples that can give him strong happy muscles. But it won't be easy... especially if the Ice Cream Monster mistakes him for a delicious ice cream cone! And is that a television inside the monster's belly!?
Johnny Boo has "boo" power and his pet ghost Squiggle has "squiggle" power. But which is better? And might there be a power that is greater than them both? Wiggle power? Giggle power? Squiggle goes on a quest to learn the secret of twinkle power from the twinkling stars, but doesn't have much luck. Instead, a strange and hilarious secret is discovered about Johnny Boo's hair.
Jimmy has an elbow! Do you have one, too? Well, what if it could talk? Award-winning graphic novelist James Kochalka explores surreal frontiers of the body and mind in this psychedelic comedy for all ages.
Jimmy is a very good boy. He even wears a tie! But when he bumps his elbow on a table, this very good boy starts feeling very bad. Did his elbow die? Was that just a dream? Or has Jimmy’s magic elbow come to life and unlocked his superpowers? Well, no matter what, it’s time for Jimmy and his elbow to go to school… What else could go wrong?
Cartoonist James Kochalka has delighted generations of readers with series like Johnny Boo, Banana Fox, and American Elf. Now he’s back with a sprawling and silly graphic novel about childhood, toys, and the mysteries inside us. Explore the nature of sensation, the meaning of America, and the fundamental silliness of having a body, in this surreal and spectacular roller coaster ride for kids, families, and very serious adults.
Akira meets Aliens, and Annihilation meets Evangelion, in this coming-of-age monster tale from award-winning graphic novelist Chris Gooch.
Twelve years after a disastrous explosion, young Hailey is dropped off by her mum at a holiday camp in a dilapidated shopping mall. Alienated from the other kids, she connects with an eerie older teen named Jen… but soon dark horrors awaken, and the two new friends are caught up in a cataclysmic battle between two terrifying creatures who have been lying dormant all this time.
One of Australia’s most acclaimed young graphic novelists, Chris Gooch expertly crafts a taut and intimate thriller about mothers and daughters, the monstrous and the mundane, and the power of friendship in the midst of catastrophe.
It’s a surreal smuggling operation across the boundaries of life and death in the latest moody mystery from award-winning graphic novelists Peter & Maria Hoey.
The Afterlife is just as the ancient Greeks imagined: an endless twilight where time stands still in perpetuity and shades have nowhere to go. For Jim, that means long shifts at a gas station, with only crossword puzzles and cigarettes to break the tedium.
One day, two criminal shades from Jim’s past come to collect a debt. They’ve tracked him down for something he didn’t know he had: the ability to cross back into the living world. It’s a rare gift, and they intend to exploit it.
During Jim’s first crossing back into sunny California, he meets Olivia, who is dying on an Echo Park sidewalk. Pulling her back from the edge of death, he strikes a connection that will run deeper than either can imagine.
Jim weaves back and forth between the Afterlife and Los Angeles, desperately trying to evade the criminals’ plot. But he and Olivia are pulled into a web of deceit and murder that reaches across both L.A. and the A.L., and ultimately to Hades himself.
With a heady blend of film noir and Greek mythology, In Perpetuity reveals both the human capacity for self-deception and the endurance of love.
A rising star of Australian comics makes his spectacular, award-winning debut: a jaw-dropping coming-of-age graphic novel inspired by classic fantasy games & stories, each chapter drawn in a different style.
The last school bell has rung and it’s finally HOME TIME! Even though they’re twins, Lilly and David don’t agree on much… except that the last summer before high school is the perfect time for relaxing with friends. But their plans for sleepovers, fantasy games, and romance are thrown out the window when the whole gang falls into a river and wakes up in a village of fantastic creatures. Hailed as magical spirits and attacked by lizards, these kids must find their way home — if they don’t throttle each other first. Australian cartoonist Campbell Whyte combines the rich imagination of Dungeons & Dragons with puckishly charming characters and a touch of video-game geometry in his spectacular first graphic novel.
2018 Excellence in Graphic Literature Award Winner for Best young-Adult Book 2018 Pubwest Design Gold Award Winner - Children's/Young Adult Book, Illustrated 2018 Dinky Award Winner
2018 Eisner Award Finalist for Best Publication for Kids (9-12) 2018 Ringo Award Finalist for Best Kids Comic or Graphic Novel 2018 Russ Manning Most Promising Newcomer Award Finalist - Cambell Whyte 2018 National Cartoonist Society Best Graphic Novel Award Finalist Shortlisted for the 2018 Readings Childrens Book Prize Shortlisted for the 2018 Ledger Award for Excellence in Comics and Graphic Novels
Meet Satan. After eons of ruling the underworld, he’s sad as Hell and can’t take it anymore. So why not skip town and check out “the air up there”? He can shack up with old pals Mister, Young Tim, and Aunt Mary — but we all know slacker roommates can lead to friction in the long term. Meanwhile, Jesus Christ is wrestling with his own midlife crisis, not to mention the world’s biggest daddy issues. With Satan’s time on earth running out, and Hell breaking loose in his absence, it’s time for a road trip down below! Can our heroes save a sinner’s soul without pissing off the Powers That Be? Pete Sickman-Garner returns at last to his beloved cult-favorite series Hey, Mister, rounding up the whole cast for one Hell of a heist job.
.html by Pete Sickman-Garner The newest Hey, Mister trade paperback collects the most recent four issues of the four-time Eisner and Ignatz award-nominated series. It includes "Behind The Green Door," "The Trouble With Jesus," "Eyes On The Prize," and "Dial 'M' for Mister." And, as a bonus, also includes Sickman-Garner's cartoon account of who he is and why he does what he does. Join Mister, Young Tim, Aunt Mary and the beloved Hideous Mutants as they hurtle headlong out of Eden and try to find redemption in a world where love is a four-letter word and even God gets lonely sometimes. NOTE: Cover art depicts nudity. SC, 6x9, 144pg, b&w
Glork Patrol (Book 3): Glork Patrol and the Magic Robot
James Kochalka
The Glork Patrol meets a TINY new friend… and a HUGE new enemy? Robots come in all shapes and sizes in this loony space adventure from the award-winning creator of Johnny Boo and Banana Fox!
A mysterious package arrives with a tiny robot inside, named Glorkbot. Say hello to the newest member of the Glork Patrol! But when Gonk and Baby Quackaboodle quickly deplete its batteries by making it do too many funny dance moves, there’s only one entity they can turn to for help: the giant floating head known throughout the galaxy as the Magic Robot. Will the Magic Robot heed their plea for help… or blast them with his laser eyes? This action-packed laugh-fest from Eisner award-winner James Kochalka is the goofiest sci-fi comic in the entire universe!
Glork Patrol (Book Two): Glork Patrol Takes a Bath!
James Kochalka
Guess who’s back for even more wacky outer-space adventure? The Glorkian Warrior and his crew! It’s a sticky, soapy, messy delight from the award-winning creator of Johnny Boo and Banana Fox!
What a mess! It all started when Glorkian SuperGrandma told the Glork Patrol they could eat candy for breakfast… now their “Dada,” the Glorkian Warrior, has a lot of cleaning up to do. Super Backpack gets a robot super-suit made of candy wrappers and takes Baby Gonk on the adventure of a lifetime, while Glorkian Warrior stays behind and tries to help the uncontrollable Baby Quackaboodle take a bath.
Families come in all kinds… even in outer space. This kooky, colorful adventure will feel hilariously relatable and have kids giggling through story time and bath time alike!
Funny Things: A Comic Strip Biography of Charles M. Schulz
Luca Debus, Francesco Matteuzzi
Discover the man behind Charlie Brown, Snoopy, and the Peanuts gang in this imaginative and tender-hearted tribute told in comic-strip format!
Charles M. Schulz was arguably the most influential and popular cartoonist of the 20th century, and he poured many of his own emotions and experiences into the world of Peanuts over its iconic 50-year run. Now, Luca Debus and Francesco Matteuzzi pay tribute to the master by telling the story of Schulz’s life in the medium that made him immortal: the comic strip. Every strip provides a laugh as well as a piece of insight into his remarkable life story. Starting with the last days of his monumental career, Funny Things jumps back and forth in time to narrate both Schulz’s artistic achievements and the personal episodes that formed him as an author and human being, ultimately shaping him into the most beloved cartoonist on the planet. Filled with affection, charm, and poignant insight, Funny Things imagines Schulz through the lens of the very world he created, inviting us all to meet the man behind the blanket.
Beloved cartoonist Robert Fun has earned a devoted following for his circular daily comic strip, celebrating the wholesome American family by drawing inspiration from his real home life... but the Fun Family bears some dark secrets. As their idyllic world collapses and the kids are forced to pick up the pieces, will their family circle become a broken mirror, or a portal to a nightmare world? In his debut graphic novel, Benjamin Frisch presents a surreal deconstruction of childhood, adulthood, and good old American obsession.
Meet the most notorious serial killer of all time, Jack the Ripper -- and meet the vast and vibrant communities of Victorian London where his foul deeds gave birth to the modern era. In this remarkable new edition, the award-winning bestseller FROM HELL now features astonishing colors by Eddie Campbell!
Jack is back -- and this time, the blood is red.
Experience FROM HELL as never before: fully restored and in color for the first time!
Five unsolved murders. Two of the greatest creators in the history of comics. One sprawling conspiracy, one metropolis on the brink of the twentieth century, and one bloody-minded Ripper ushering London into the modern age of terror. The award-winning bestseller FROM HELL, often ranked among the greatest graphic novels of all time, takes on haunting new dimensions in FROM HELL: Master Edition, enhanced with impressionistic hues by Eddie Campbell himself.
Free Pass is an intoxicating tale of liberty, privacy, and shame, set in the sticky place where sex, politics, and technology come together.
George Orwell said "You are free to be a drunkard, an idler, a coward, backbiter, a fornicator. You are not free to think for yourself."
Huck and Nadia are enjoying their twenties: working in Big Tech and developing an adventurous sex life. Together they fantasize about opening their relationship with a "free pass" to sleep with certain friends or celebrities. It's all in good fun.
But Huck is leading a double life. As a national election looms, he grows more and more uncomfortable with his company’s unelected authority over internet discourse.
When the couple receives a bizarre gift — a cutting-edge humanoid sex AI that can morph into anyone — their worlds of fantasy, trust, and consent are thrown into blissful chaos.
In a society growing more divided each day, Huck struggles with the pressure to uphold boundaries at work... while everything is collapsing at home.
Julian Hanshaw follows his acclaimed graphic novels Tim Ginger and Cloud Hotel with an intoxicating new tale of liberty, privacy, and shame, set in the sticky place where sex, politics, and technology come together.
They’re superstrong, but are they powerful enough for the big leagues? If superheroes were real, they’d be a lot like pro athletes. In this quirky graphic novel, go behind the scenes with all the heroes waiting for their big breaks.
For every hero who saves the galaxy and makes the front page, there are a dozen staffers working behind the scenes…and a hundred up-and-comers hoping to take his place. F.A.R.M. System is your ticket to the hidden world of superpowered individuals hoping to "make the Big Leagues.”
In the Farm System, having an incredible and unique power is only the first step. Guided by an army of agents, managers, and experts, recruits must undergo rigorous psychological evaluations, harassment and sensitivity seminars, marketing and endorsement workshops, and costume design meetings, all to boost their chances of recruitment into an A-list superhero team.
Some recruits make “the Bigs.” Some have fleeting moments of glory, then lose it all. Some take “Blue Cowl” gigs as superpowered bodyguards for famous actors or powerful CEOs. Some flounder in the System for years, never getting “the call.” And some find success by joining teams of a...less reputable ilk.
Following the profound pop-culture satire of Three Fingers, The King, and BB Wolf and the Three LPs, award-winning graphic novelist Rich Koslowski examines the hopes, disappointments, perseverance, and triumphs of the super-gifted...and the sometimes drastic lengths they will go to to achieve fortune and fame.
Read the beloved classic that inspired the CBC miniseries!
New York Times Bestselling cartoonist Jeff Lemire pays tribute to his roots with Essex County, an award-winning trilogy of graphic novels set in an imaginary version of his hometown, the eccentric farming community of Essex County, Ontario, Canada.
Where does a young boy turn when his whole world suddenly disappears? What turns two brothers from an unstoppable team into bitterly estranged loners? How does the simple-hearted care of one middle-aged nurse reveal the scars of an entire community, and can anything heal the wounds caused by a century of deception? Award-winning cartoonist Jeff Lemire pays tribute to his roots with Essex County, an award-winning trilogy of graphic novels set in an imaginary version of his hometown, the eccentric farming community of Essex County, Ontario, Canada. Here, Lemire crafts an intimate study of one community through the years, and a tender meditation on family, memory, grief, secrets, and reconciliation. With the lush, expressive inking of a young artist at the height of his powers, Lemire draws us in and sets us free.
This new edition collects the complete, critically-acclaimed trilogy (Tales from the Farm, Ghost Stories, and The Country Nurse) in one deluxe volume! Also included are over 40-pages of previously unpublished material, including two new stories.
Edmund White’s A Boy’s Own Story: The Graphic Novel
Edmund White
A landmark American novel, hailed by the New York Times as J.D. Salinger crossed with Oscar Wilde, is masterfully reimagined as a timeless graphic novel.
A Boy’s Own Story is a now-classic coming-of-age story, but with a twist: the young protagonist is growing up gay during one of the most oppressive periods in American history. Set in the time and place of author Edmund White’s adolescence, the Midwest of the 1950s, the novel became an immediate bestseller and, for many readers, was not merely about gay identity but the pain of being a child in a fractured family while looking for love in an anything-but-stable world. And yet the book quickly contributed to the literature of empowerment that grew out of the Stonewall riots and subsequent gay rights era. Readers are still swept up in the main character’s thoughts and dry humor, and many today remain shocked by the sexually confessional, and bold, nature of his revelations, his humorous observations, the comic situations and scenes the strangely erudite youthful narrator describes, the tenderness of his loneliness, and the vivid aching of his imagination. A Boy’s Own Story is lyrical, witty, unabashed, and authentic.
Now, to bring this landmark novel to new life for today’s readers, White is joined by co-writers Brian Alessandro and Michael Carroll and artist Igor Karash for a stunning graphic novel interpretation. The poetic nuances of White’s language float across sumptuously painted panels that evoke 1950s Cincinnati, 1980s Paris, and every dreamlike moment in between. The result is a creative adaptation, in collaboration with Closure Creative, of the original 1982 A Boy’s Own Story with additional personal and historical elements from the authors’ lives.