The Science of Surfing: A Surfside Girls Guide to the Ocean
Kim Dwinell
Soon to be an Apple TV+ series!
The ocean is packed with plants, animals, water... and science! Ride the waves of knowledge with Sam and Jade as they explain all about the amazing wonders of the sea, and have a blast doing it.
Have you ever wondered why the ocean has waves? Why do the tides change with the moon? Can dolphins really "see" using sound? How does surfing actually work? And what can we do to protect the ocean?
Cresting from the pages of the beloved graphic novel series Surfside Girls, join best friends Sam & Jade — and Sam's little brother Peet — as they explore the AWESOME world of ocean science. From physics to marine biology to ecology to surfing lessons, there's so much to learn... with plenty of fun and jokes along the way! The Science of Surfing is the coolest way to take a beach vacation and learn at the same time.
Now an Apple Original from Apple TV+!
Sam and Jade are back! Get ready for more ghostly mysteries, beautiful beaches, cute boys, and wild adventures in this delightful full-color graphic novel.
When one of the ghosts from Danger Point gets... spooked, it's time for Sam and Jade to bring out the Journal of Weird and leap into action! Trying to solve this two-hundred-year-old mystery takes the girls all over their town and beyond, all while Surfside's Annual Surf Competition is going on. Add to the mix a cute surfer boy, a mysterious mustached man with a guitar, and a very jealous Sam -- can the surfing sleuths save the day again?
Now an Apple Original from Apple TV+!
Sun... sand... and spooky adventures!
Things are getting weird in Surfside. Lately, Samantha’s best friend Jade explodes into fits of giggles whenever she sees a boy, and it’s throwing a wrench into the kick-back summer of surfing and hanging out that Sam had planned. But after swimming through a secret underwater cave, Sam starts to… see things. Like ghosts. And pirates. And maybe something even scarier! Can she and Jade get to the bottom of this mystery in time to save their town?
2018 Pubwest Design Awards - Silver Winner for Graphic Album, New Material
Nostalgia for the world’s worst video game brings a girl back to her childhood in an action-packed indie graphic novel about friendship, family, and three-hit combos.
It’s an age-old story: for her birthday, Dul wanted the hottest new video game, but her mom accidentally bought her Super Trash Clash—one of the worst games ever made.
Years later, when an older Dul finds a cartridge in a vintage store, memories come flooding back: simpler times when she could disappear into electronic worlds or spend hours battling with friends and enemies, and the love and sacrifices that bound her family together.
This vivid and action-packed graphic novel from Mexican rising star Edgar Camacho is a heartwarming reflection on what gaming means to kids, crammed full of Easter eggs and tributes to the games that shaped our culture.
In the shattered remnants of a doomed planet, the last shuttles are leaving soon… So why do these misfits want to stay behind?
Faith has a metallic mystery bolted to her head. Hoshi keeps his rage in check with an emotional support chicken. On a dying world where most adults have already left and the remaining kids are training for their turn, these two are starting to wonder “what’s the point?” Gradually, a cluster of lonely souls who’ve spent their lives emotionally adrift are pulled into one another’s orbits as they try to stay in place in a universe that is moving all too quickly.
With Space Junk, the startling imagination of award-winning graphic novelist Julian Hanshaw explores profound questions of past and future, trauma and recovery, staying grounded and taking flight.
Skull Cat (Book One): Skull Cat and the Curious Castle
Norman Shurtliff
It’s Scully the Cat’s first day as the new garden-keeper at a spooky castle… but when everyone goes missing, is he brave enough to become a hero? Draw your sword and let's find out!
Even though the castle is an eerie place, full of dark secrets, Scully is excited to start his new job and prove himself to be a great gardener. But wait a minute… what happened to all his co-workers? Were they devoured by bloodthirsty vampires? Spooked by a love-struck ghost? Pranked by a comic-reading goblin? Enchanted by a sleepy sorcerer? Will Scully have to become the hero and uncover the truth behind Le Dark Chateau? He never signed up for this!!
Middle-grade readers who love fantasy and spooky adventure will treasure Norman Shurtliff's debut graphic novel like a magical gem.
Can skateboarding save the world?! Level up from total noob to cosmic hero in this totally epic graphic novel that will kickflip your brain.
Sam and her little sister, Gearhead, just wanted a crew to belong to. But when the Too Cool Crew takes over their skating territory, this motley bunch of misfits will have to seriously level up if they want to win it back. Along the way, they’ll encounter a whole circus of wacky weirdos, including an overzealous security guard, a shadowy group of spooky ghouls, a mysterious cult of woodland creatures, and—gulp—an all-powerful ancient god of skating!
Packed with unforgettable characters, mind-blowing action, and more twists than an X Games street course, Shred or Dead is the story of four weird kids with a chance to become legends…if they don’t garf it up.
SHELLEY FRANKENSTEIN is a little girl with a rather imfamous family heritage, who loves to be scared and assumes all other kids feel the same. To prove her theory, Shelley and her assistant brother, Iggy, set about creating new toys to horrify their playground peers. But all of their experiments backfire in a completely unexpected way.
What a disappointment!
Then one day, Shelley and Iggy stumble upon a pretty spooky place—the Frankenstein family graveyard, which gives Shelley an idea for crafting the ULTIMATE monster...
CowPiggy!
Will this new creation send everyone running in terror, like a proper monster should or will love and silliness triumph in this delightfully upside-down graphic novel launch for young middle-grade readers from bestselling illustrator/author, Colleen Madden.
Jaw-dropping artwork illuminates a mind-bending work of psychological horror about creative souls struggling against oppression and depression.
The light came from the street. It looked like there was no light on in the school—even though this was the evening class. "Get down from that chair," the teacher said. A boy was standing on his seat with what looked like an enormous metal collar around his neck and shoulders. Blood was dripping down his hands while he kept shaking and crying. "Are you listening to me, sir? I want my mom to bandage my hands." Because of the dim light in the classroom, it was hard to be sure—but it seemed that the teacher flashed a contained smile.
A dark school, apathetic students, cruel teachers, and blood spilled on the classroom floor—what could be happening here, and why doesn't anyone care?
Welcome to an autobiography from another dimension. A wildly inventive cartoonist begins her imaginary memoir -- exploring the girlhood she never had.
Many LGBTQ adults look back on their youth and wonder: what might have been? Growing up “in the closet” tends to produce a sort of double identity, between the inner self and the self seen by the outside world. Now, cartoonist Axelle Lenoir, in her unpredictable and imaginative way, makes this metaphor real.
Secret Passages, narrated by the adult author, begins with the death of her (male) “cosmic twin.” From there it launches into a rollicking ride of childhood antics, set in 1985 small-town Québec. We get to know Axelle (a rebellious little girl who dreads Grade 1 and is captivated by the spooky forest near the house), her brothers (who share her off-the-charts enthusiasm for cartoons and toys), and their long-suffering parents (who may or may not be aliens).
These lively comic-strip style anecdotes, reminiscent of Calvin & Hobbes and packed full of pop-culture parodies, are juxtaposed with surreal twists as Axelle’s existential crisis mutates the narrative, building to a mind-bending climax.
The Second Fake Death of Eddie Campbell & The Fate of the Artist
Eddie Campbell
Eddie Campbell is not himself. But these days, who is? It’s meta-fictional mystery and mischief as the award-winning artist of From Hell sets out to find his own imposter. Plus, on the flipside: a deluxe new presentation of The Fate of the Artist, Eddie Campbell’s classic work of graphic meta-memoir!
SIDE A: The Second Fake Death of Eddie Campbell, by Eddie Campbell, is a spiritual sequel to his acclaimed graphic novel The Fate of the Artist, in which the author was missing from his own autobiography. Many years later, during an endless Covid lockdown in which everybody wears a mask and needs a haircut, Eddie’s wife is certain that he has been supplanted by an imposter. She hires a detective, the square-jawed Royler Boom, to solve the mystery. What follows — interspersed with Campbell’s trademark wry anecdotes, dreams, parodic pastiches, and pandemic peccadilloes — is a thrilling investigation that builds to a car chase and a violent conclusion. The author cunningly passes this off as another piece of autobiography.
SIDE B: The Fate of the Artist: In an autobiography, the author and the subject are the same person… but now they’ve both gone missing. The Fate of the Artist is a complex weaving of different strains of invention including a mock prose detective story, an imaginary Sunday comic strip, a mock fumetti-style interview with the author's daughter, intertwined with Campbell's beloved brand of autobiographical comic storytelling. In this deluxe reissue of a groundbreaking book, the award-winning cartoonist of From Hell and Alec presents a complex, caustic, and fiendishly clever meditation on the lonely life of the artist and the busy life that swirls around him.
This wordless two-color graphic novel is an enthralling fable about disability, companionship, and transformation, set in the haunting beauty of the wild.
One day, a little girl picks an unusual flower from an unusual bush in the forest. Overnight, the flower blooms and turns into a magical creature: a rose wolf, missing a leg just like she is missing an arm. Together, the new friends must go on a journey to find where they belong.
In her graphic novel debut, Canadian cartoonist Natalie Warner presents a moody, tender, and captivating new fairy tale, without using a single word. Fans of Nightlights, Sheets, and The Tea Dragon Society will hold it close and read it again & again.
Three ordinary weirdos, one recurring dream. The acclaimed minds behind The Three Rooms in Valerie's Head return with a whimsical and ambitious portrait of human connection in the age of digital fragmentation.
You meet the strangest people on the internet.
Gideon is a lonely I.T. developer, obsessed by a comic book from childhood called Revenge of the Ghoulors, and secretly in love with his co-worker Lisa. Heidi works at home in her pyjamas, makes a lot of soup, and wishes she had time for friends. Peter is a 56-year-old divorcee who delivers classic cars, has a built-in toaster, and thinks a lot about the past.
These three people seem unconnected, yet they share something -- they each have the same recurring dream. And when a new web service is introduced that helps people share their dreams, what will happen when the three of them find out about each other? Just what is it that links these three lonely souls?
Nimbly weaving together multiple storylines (including extracts from Gideon's comic book, Revenge of the Ghoulors), Dan Berry and David Gaffney present Rivers: a quirky examination of how events from the past can bind people together forever, and a surprising reunion between people who've never met.
Winner of the Eisner Award for Best Graphic Novel! Welcome to Anorev, a land where time has no meaning. Robots work and children play, but the play is no fun and the work is no use. A curious boy named Ayden and his robot friend Zoe know that something’s missing, but they can’t imagine what it might be… until 314 identical men in green bowler hats fall from the sky. At last, our heroes have a chance to discover what happened to their world, what might start the clocks back up again, and what tomorrow really means. Blending clockwork whimsy with majestic art-nouveau visuals, Jim McCann and Janet Lee present a hand-crafted fairy tale that feels both familiar and entirely new.
Red Panda & Moon Bear (Book 2): The Curse of the Evil Eye
Jarod Roselló
Cuban American siblings save the world! With their magic hoodies, Red Panda & Moon Bear can defeat any monster... but how do you stop a curse?
When an evil curse descends upon the city of Martí, it's up to Red Panda and Moon Bear to put a stop to it... but it won't be easy! First, they'll have to solve weird mysteries, fend off new monsters, and uncover the secret history of their neighborhood. With their trusty dog companions and some magical new friends by their side, Red Panda and Moon Bear must find a way to defeat Mal de Ojo -- The Evil Eye -- and keep it from ruining the lives of everyone they love!
You won the election... now what? Activist organizing meets government gridlock as a millennial New Yorker cartoonist follows a first-year senator on her unforgettable journey — from outsider to insider.
In early 2018, cartoonist Sofia Warren was not paying attention to New York state politics. But that summer, her Brooklyn neighborhood began buzzing about Julia Salazar, a 27-year-old democratic socialist running for state senate whose grassroots campaign was inspiring an army of volunteers. When they beat the odds and won, Warren found herself wondering what would happen next. How does it work when an outsider who runs on revolutionary change has to actually do the job? So she decided to find out.
Using the graphic memoir format, Radical: My Year with a Socialist Senator is a remarkable first-hand account of Warren’s experience embedded with Julia Salazar and her staff during their first year in office. From candid conversations and eyewitness experiences, Warren builds a gripping and intimate portrait of a scrappy team of community organizers battling entrenched power structures, particularly to advance Julia’s marquee issue of housing rights.
At every key point during the year — setting up an office, navigating insider politics, public pushback, testy staff meetings, emotional speeches, protest marches, setbacks, and victories — Warren is up close and personal with Julia and her team, observing, questioning, and drawing, as they try to translate their ideals into concrete legislation. Along the way, Warren works toward answers to deeper questions: what makes a good leader? What does it mean to be a part of a community? Can democracy work? How can everyday people make change happen?
All these themes are explored — with nuance, compassion, and humor — in Sofia Warren's remarkable debut.
A triumph of graphic memoir, Parenthesis narrates the author's experience with tumor-related epilepsy--losing herself, and finding herself again.
Judith is barely out of her teens when a tumor begins pressing on her brain, ushering in a new world of seizures, memory gaps, and loss of self. Suddenly, the sentence of her normal life has been interrupted by the opening of a parenthesis that may never close.
Based on the real experiences of cartoonist Élodie Durand, Parenthesis is a gripping testament of struggle, fragility, acceptance, and transformation which was deservedly awarded the Revelation Prize of the Angoulême International Comics Festival.
Alex Robinson returns with a “spiritual sequel” to his Eisner-winning debut Box Office Poison! It’s been 15 years since the young cast of that beloved drama has graced the stage. Now, Our Expanding Universe introduces another Robinson ensemble to explore how time can transform a group of friends. Marriage, children, affairs, divorce… and that’s just the beginning!
Order of the Night Jay (Book One): The Forest Beckons
Jonathan Schnapp
Making friends can be hard for a nervous bear, even at summer camp. But Frank’s about to discover a mystery… and the camp needs him to save the day!
Frank is perhaps the most un-bear-like bear Camp Jay Bird has ever seen. Actually, he's probably the ONLY bear Camp Jay Bird has ever seen. And there are tons of bugs, he's getting picked on, and he can't seem to earn a single badge! But there's Ricky, an excitable little raccoon who shares Frank's love of Mega Bunny comics. But Ricky's friendship might be more than Frank can handle. After breaking camp rules, getting lost in the woods, and discovering ancient secrets about the long-forgotten Order of the Night Jay, how will Frank explain all this to his dad?
Discover a bright new star of Mexican comics in this romantic and thrilling tale, stuffed with adventure and delicious food.
Winner of Mexico’s first ever National Young Graphic Novel Award!
Rolando’s job was crushing his soul... and then it crushed his hand. Now he can barely get out of the house, marathoning TV and struggling to find meaning. Nera is a restless spirit who loves to taste everything life can offer, but sleeps in a broken-down food truck and can’t see a way to make her dreams come true. When their paths cross at a raucous rock show, the magical night seems to last forever. Together they throw caution to the wind, fix up the truck, and hit the road for a wild adventure of biker gangs, secret herbs, mystical visions, and endless possibilities. But have they truly found the spice of life? Or has Rolando bitten off more than he can chew?
Onion Skin became a sensation in its native land for its twisty narrative, captivating characters, thrilling action, and delicious artwork. Now making his English-language debut, Edgar Camacho serves up a romantic feast that will leave readers with full hearts and full bellies.
The most acclaimed writer in comics history, Alan Moore, joins his late mentor Steve Moore (no relation) for one last graphic grimoire: a sprawling and stunning introduction to magic in all its timeless forms, brought to life by six wondrous and whimsical artists.
Splendid news for enquiring minds, and guaranteed salvation for humanity! Messrs. Steve and Alan Moore, proprietors of the celebrated Moon and Serpent Grand Egyptian Theatre of Marvels (sorcery by appointment since circa 150 AD), have produced a clear and practical grimoire of the occult sciences that offers endless necromantic fun for all the family. Exquisitely illuminated by a host of adepts including Kevin O’Neill, John Coulthart, Steve Parkhouse, Rick Veitch, Melinda Gebbie, and Ben Wickey, this marvellous and unprecedented tome promises to provide all that the reader could conceivably need in order to commence a fulfilling new career as a diabolist.
Its contents include profusely illustrated instructional essays upon this ancient sect’s theories of magic, notably the key dissertation “Adventures in Thinking,” which gives reliable advice as to how entry into the world of magic may be readily achieved. Further to this, a number of “Rainy Day” activity pages present lively and entertaining things to do once the magical state has been attained, including such popular pastimes as divination, etheric travel, and the conjuring of a colourful multitude of spirits, deities, dead people, and infernal entities from the pit, all of whom are sure to become your new best friends.
Also contained within this extravagant compendium of thaumaturgic lore is a history of magic from the last ice age to the present day, told in a series of easy-to-absorb pictorial biographies of fifty great enchanters and complemented by a variety of picture stories depicting events ranging from the Palaeolithic origins of art, magic, language, and consciousness to the rib-tickling comedy exploits of Moon and Serpent founder Alexander the False Prophet (“He’s fun, he’s fake, he’s got a talking snake!”).
In addition to these manifold delights, the adventurous reader will also discover a series of helpful travel guides to mind-wrenching alien dimensions that are within comfortable walking distance, as well as profiles of the many quaint local inhabitants that one might bump into at these exotic resorts. A full range of entertainments will be provided, encompassing such diverse novelties and pursuits as a lavishly decorated, decadent pulp tale of occult adventure recounted in the serial form. Completing this almost-unimaginable treasure trove is a lengthy thesis revealing the ultimate meaning of both the Moon and the Serpent in a manner that makes transparent the much-obscured secret of magic, happiness, sex, creativity, and the known Universe, while at the same time explaining why these lunar and ophidian symbols feature so prominently in the order’s peculiar name. (Manufacturer’s disclaimer: This edition does not, however, reveal why the titular cabal of magicians consider themselves to be either grand or Egyptian. Let the buyer beware.)
A colossal and audacious publishing triumph of three hundred and fifty-two pages, beautifully produced in the finest tradition of educational literature for young people, The Moon and Serpent Bumper Book of Magic will transform your lives, your reality, and any spare lead that you happen to have lying around into the purest and most radiant gold.
Book design by John Coulthart. Co-published by Top Shelf Productions & Knockabout Ltd (UK).
Can a depressed monster learn how to be a hero? Maybe with a little help. The hilarious and heartwarming graphic novel that inspired the movie RUMBLE is now expanded with a new epilogue!
In a fantastical 1860s England, every quiet little township is terrorized by a ferocious monster -- much to the townsfolk's delight! Each town's unique monster is a source of local pride, not to mention tourism. Each town, that is... except for one.
Unfortunately for the people of Stoker-on-Avon, their monster isn't quite as impressive. In fact, he's a little down in the dumps. Can the morose Rayburn get a monstrous makeover and become a proper horror? It's up to the eccentric Dr. Charles Wilkie and plucky street urchin Timothy to get him up to snuff, before a greater threat turns the whole town to kindling. Monsters of all ages are sure to enjoy this tale about life's challenges, the power of friendship, and creative redemption, packed with epic battles and plenty of wild beasts!
Prepare for the release of the 2021 film RUMBLE with this expanded edition of the beloved graphic novel, now featuring a new 10-page epilogue!
Jonny Quest meets Infinite Jest! This mind-bending book—half graphic novel, half postmodern mystery, and 25% footnotes—is a thrilling tribute to the ways we build meaning out of disposable pop culture.
WHO IS MARY TYLER MOOREHAWK? How did she save the world from a dimension-hopping megalomaniac? Why was her TV show canceled after only nine episodes? These are just a few of the questions that young journalist Dave Baker begins to ask himself as he unravels the many mysteries surrounding the obscure comic book Mary Tyler MooreHawk. However, his curiosity grows into an obsession when he discovers that the reclusive creator of his favorite globe-trotting girl detective…is also named Dave Baker.
WHAT IS MARY TYLER MOOREHAWK? A compilation of long-lost gee-whiz adventure comics in which the world’s strangest family fights to avert Armageddon…and a bundle of magazine articles from a dystopian future where physical property is banned and entertainment is broadcast on dishwashers. It’s a document-based detective story that weaves back and forth between worlds, touching on everything from corporate personhood to mutant shark-men to the meaning of fandom and reality itself. It’s a show you don’t remember…and a book you won’t forget.
WAIT, IS THIS REAL? Good question.
2016 National Book Award Winner for Young People's Literature2017 Printz Award Winner2017 Coretta Scott King Author Award Winner2017 Sibert Medal Winner2017 YALSA Award for Excellence in Nonfiction Winner2017 Walter Award Winner "One of the Best Books of 2016" - Publishers Weekly Welcome to the stunning conclusion of the award-winning and best-selling MARCH trilogy. Congressman John Lewis, an American icon and one ofthe key figures of the civil rights movement, joins co-writer Andrew Aydin and artist Nate Powell to bring the lessons of history to vivid life for a new generation, urgently relevant for today's world. By the fall of 1963, the Civil Rights Movement has penetrated deep into the American consciousness, and as chairman of the Student Nonviolent Coordinating Committee, John Lewis is guiding the tip of the spear. Through relentless direct action, SNCC continues to force the nation to confront its own blatant injustice, but for every step forward, the danger grows more intense: Jim Crow strikes back through legal tricks, intimidation, violence, and death. The only hope for lasting change is to give voice to the millions of Americans silenced by voter suppression: "One Man, One Vote."
To carry out their nonviolent revolution, Lewis and an army of young activists launch a series of innovative campaigns, including the Freedom Vote, Mississippi Freedom Summer, and an all-out battle for the soul of the Democratic Party waged live on national television. With these new struggles come new allies, new opponents, and an unpredictable new president who might be both at once. But fractures within the movement are deepening ... even as 25-year-old John Lewis prepares to risk everything in a historic showdown high above the Alabama river, in a town called Selma.
Congressman John Lewis (GA-5) is an American icon, one of the key figures of the civil rights movement. His commitment to justice and nonviolence has taken him from an Alabama sharecropper's farm to the halls of Congress, from a segregated schoolroom to the 1963 March on Washington, and from receiving beatings from state troopers to receiving the Medal of Freedom from the first African-American president.
Now, to share his remarkable story with new generations, Lewis presents March, a graphic novel trilogy, in collaboration with co-writer Andrew Aydin and New York Times best-selling artist Nate Powell (winner of the Eisner Award and LA Times Book Prize finalist for Swallow Me Whole).
March is a vivid first-hand account of John Lewis' lifelong struggle for civil and human rights, meditating in the modern age on the distance traveled since the days of Jim Crow and segregation. Rooted in Lewis' personal story, it also reflects on the highs and lows of the broader civil rights movement.
Book One spans John Lewis' youth in rural Alabama, his life-changing meeting with Martin Luther King, Jr., the birth of the Nashville Student Movement, and their battle to tear down segregation through nonviolent lunch counter sit-ins, building to a stunning climax on the steps of City Hall.
Many years ago, John Lewis and other student activists drew inspiration from the 1958 comic book "Martin Luther King and the Montgomery Story." Now, his own comics bring those days to life for a new audience, testifying to a movement whose echoes will be heard for generations.
Winner of the National Book Award for Young People's Literature.
Discover the inside story of the Civil Rights Movement through the eyes of one of its most iconic figures, Congressman John Lewis. March is the award-winning, #1 bestselling graphic novel trilogy recounting his life in the movement, co-written with Andrew Aydin and drawn by Nate Powell. This commemorative set contains all three volumes of March in a beautiful slipcase.
#1 New York Times and Washington Post Bestseller First graphic novel to receive a Robert F. Kennedy Book Award Winner of the Eisner Award A Coretta Scott King Honor Book One of YALSA's Outstanding Books for the College Bound One of Reader's Digest's Graphic Novels Every Grown-Up Should Read
A pioneer of 21st-century graphic memoir, Jeffrey Brown captures timeless insights into love, intimacy, and vulnerability in three unforgettable relationship portraits.
Twenty years ago, young painter Jeffrey Brown grew frustrated with the expectations of the art world and wanted desperately to make something real. In a single sketchbook, working directly in ink, he began recording his memories of a recent long-distance relationship, matching the emotional frailty of the young lovers with painfully honest writing and art.
As that book, Clumsy, struck a chord with readers and spawned the follow-ups Unlikely and Any Easy Intimacy, Brown’s work proved a watershed for the emerging form of the graphic memoir. Chronicling the awkward mess of romantic relationships in unsparing and explicit detail, these works also reflect the fragmentary nature of memory, the risk of opening ourselves to pain, and the giggly rush of falling in love.
Now collected into one volume for the first time, this Relationship Trilogy is a bittersweet reminder of the everyday joy, heartbreak, and humor that — despite everything— keep us coming back for more.
Collects Clumsy, Unlikely, and AEIOU or Any Easy Intimacy.
The groundbreaking, controversial masterpiece of erotic comics, decades in the making, now in a sumptuous hardcover collecting all three volumes, with 32 pages of new artwork and commentary.
For more than a century, Alice, Wendy and Dorothy have been our guides through the Wonderland, Neverland and Land of Oz of our childhoods. Now like us, these three lost girls have grown up and are ready to guide us again, this time through the realms of our sexual awakening and fulfillment. Through their familiar fairytales they share with us their most intimate revelations of desire in its many forms, revelations that shine out radiantly through the dark clouds of war gathering around a luxury Austrian hotel. Drawing on the rich heritage of erotica, Lost Girls is the rediscovery of the power of ecstatic writing and art in a sublime union that only the medium of comics can achieve. Exquisite, thoughtful, and human, Lost Girls is a work of breathtaking scope that challenges the very notion of art fettered by convention. This is erotic fiction at its finest.
Lisa Cheese and Ghost Guitar (Book 1): Attack of the Snack
Kevin Alvir
Lisa is a sweet unicorn girl with a cyborg arm… and anger issues… who’s late for her first day of work. And if this occult fast food chain’s minions don’t stop attacking, she’ll never achieve her dream of making it as a musician!
Lisa Cheese moved to Earth City hoping to make a name for herself as a folk singer… but her very first open mic was a disaster, leaving her with a bionic arm and an identity crisis. Now she’s starting a crummy office job, her parents back in their home dimension are laying on the guilt trip, her sister’s acting smug, and the cool girl at the record store leaves her tongue-tied. But none of that will matter if the city’s demonic new burger corporation achieves its evil ambitions: Lisa’s very life is at stake! Fortunately, she has allies…
The astounding first graphic novel from artist/musician Kevin Alvir is packed with off-the-charts creativity and electric energy, blending vintage comic-book aesthetics with contemporary concerns and crusty lo-fi passion. Once you meet Lisa Cheese you’ll never be the same!